Energy
Energy is required for most of the game's core actions. Your cap is 100 Energy, or 150 while you have Donator Status.
What Costs Energy
- Training at the Gym — 10 Energy per train.
- The Streets — 10 Energy per run.
- Combat — 5 Energy per attack.
Exploring does not cost Energy — it runs on its own separate resource, Explore Turns. See Exploring.
Passive Regeneration
Energy refills on its own over time, at a rate that depends on Donator status:
- Donators: +5 Energy every 10 minutes.
- Everyone else: +5 Energy every 15 minutes.
Regeneration stops once you reach your cap (100, or 150 for Donators). Anything above your cap only lasts until your next regen tick, which brings you back down to your cap. That includes a Donator whose status runs out while above 100.
Food
Eating restores Energy immediately instead of waiting on passive regen — see Food. You're limited to 5 meals per daily reset, so it's a real resource to manage, not an unlimited top-up. The Hospital's Stomach Pump sells extra meals for 5 Energy plus cash, at a price that climbs with each one until midnight. Food always gives its full Energy, so eating near your cap can take you above it. Spend the extra before your next regen tick, which trims you back down to your cap.
Points Refill
Spend 5 Points for +100 Energy, limited to 2 refills per daily reset. It adds to what you have, so at 5 you go to 105 and at 80 you go to 180. You can use it any time you're below your max; anything above your max is gone at your next regen tick, so spend it.
Voting
Voting for Masked City on its affiliated voting sites earns Vote Tokens (once per site every 24 hours, and every 6 hours on BrowserMMORPG). Exchange a Vote Token for 20 Energy, which can take you past your maximum until your next regen tick, like food does (it's refused only if you're already at or over your maximum), or save them up — 2 Vote Tokens can also be exchanged for 1 Point instead.
Bonus Rewards
Small Energy bonuses can also drop as random bonus rewards from other activities — a rare Arena win bonus (+10 or +20 Energy) or a Streets bonus reward (+5, +10, or +20 Energy). Not something to plan around, but a nice bump when it happens.
Tips
- Energy is the real bottleneck on progress, not cash — the highest-value habit is not letting it sit capped out and unused.
- Donator status makes passive regen 1.5× as fast (a tick every 10 minutes instead of every 15). Over a full day that's 720 Energy instead of 480, so it adds up fast if you log in regularly.
- Save your 5 daily meals for when you're actually about to burn through a full Energy bar training or hitting the Streets, not piecemeal.