Reputation
Reputation tracks how far you've leaned into being a Hero or a Villain. Heroes carry positive Reputation, Villains carry negative — the further from zero, the higher your Rank, and Rank is what actually matters: it sets your title and adds a real combat bonus through equipped Relics.
How You Gain It
Only winning moves your Reputation — losing never costs you any, and there's no daily decay to outpace either. Four real sources, in order of how much they actually matter:
- Combat (PvP wins) — the main engine, and it matters who you beat:
- Beat someone on the opposite side (Hero beats Villain, or Villain beats Hero) — a real gain, reinforcing your own alignment. Bigger effect against a more heavily-ranked target.
- Beat someone on your own side (Hero beats Hero, or Villain beats Villain) — you lose Reputation instead. Turning on your own kind costs you standing either way — there's no exception for either alignment.
- Arena (NPC wins) — a smaller, steadier source. Each win scales with the NPC's level (up to level 440) on a steeper diminishing curve than PvP, so it's a reliable trickle rather than PvP's occasional big score. MCC Champion status adds +10% on top.
- Exploring — a small rare event, +1 to +4 Reputation per hit, roughly 10% of moves.
- The Streets — a small automatic nudge toward your alignment every run, no ceiling. Same relationship Arena has to PvP Combat: a real, uncapped source of Reputation, just a much slower one.
Boosting Your Gains
Two real multipliers stack on top of a Combat win's base Reputation gain:
- Alignment War enrollment — winners enrolled in the Alignment War get +20% Reputation from that fight.
- Police K9 — if it's your active pet and you win, its passive adds another +10%.
Both can apply to the same win, and both stack with MCC Champion's own +10% combat bonus.
No Decay — Ever
Reputation is meant to be something you grind toward and hold onto: bragging rights, not a maintenance chore. There's no daily loss, no upkeep, nothing draining in the background. Once you've earned it, it just sits there until you act — take a week off and come back to the exact same Reputation you left with.
Ranks & Titles
16 Ranks, based on your Reputation's distance from zero — same title tier structure whether you're a Hero or Villain, but with different names for each side:
| Rank | Reputation | Hero Title | Villain Title | Relic Bonus |
|---|---|---|---|---|
| 0 | 0 – 4,999 | Civilian | Civilian | +0 |
| 1 | 5,000 – 9,999 | Bystander | Troublemaker | +50 |
| 2 | 10,000 – 19,999 | Concerned Citizen | Pickpocket | +100 |
| 3 | 20,000 – 39,999 | Neighborhood Watch | Street Thug | +150 |
| 4 | 40,000 – 79,999 | Vigilante | Gang Member | +200 |
| 5 | 80,000 – 159,999 | Street Guardian | Shot Caller | +250 |
| 6 | 160,000 – 319,999 | City Protector | Crime Lord | +300 |
| 7 | 320,000 – 639,999 | Hero of the People | Underboss | +350 |
| 8 | 640,000 – 999,999 | Urban Legend | Syndicate Boss | +400 |
| 9 | 1,000,000 – 1,599,999 | City Defender | The Architect | +450 |
| 10 | 1,600,000 – 2,799,999 | The Shield | The Phantom | +500 |
| 11 | 2,800,000 – 3,999,999 | Dark Knight | Shadow King | +550 |
| 12 | 4,000,000 – 5,999,999 | Masked Avenger | The Puppeteer | +600 |
| 13 | 6,000,000 – 7,999,999 | Sentinel | Ruin | +650 |
| 14 | 8,000,000 – 9,999,999 | The Immortal | The Reaper | +700 |
| 15 | 10,000,000+ | Legend | God of Ruin | +750 |
Top 3 Titles
Above the 16-rank ladder sit three special titles per alignment, reserved for whoever currently holds the literal #1, #2, or #3 spot on their side's live Reputation leaderboard — not a fixed Reputation threshold like every other rank. They update automatically as the leaderboard shifts, with no reset or opt-in required.
| Rank | Hero Title | Villain Title | Bonus |
|---|---|---|---|
| #3 | The Beacon | The Devastator | +50 |
| #2 | The Paragon | World-Ender | +50 |
| #1 | The City's Chosen | The Undoing | +100 |
The title always shows regardless of gear. The bonus is added on top of whatever your actual Rank already grants — not a replacement — and like every other Rank bonus, it only does anything through an equipped Relic. Holding #1 doesn't require being anywhere near Rank 15: on a smaller or younger server, the #1 spot on one side could sit at a much lower Rank and still hold the title.
What Reputation Actually Does
Your Rank's bonus (the rightmost column above) stacks directly onto any Relic you have equipped — a higher Rank makes every Relic you own stronger, on top of the Relic's own fixed bonus. That's the entire mechanical payoff right now: no other system currently reads your Reputation or Rank.
Tips
- Combat is where real Reputation growth happens — Exploring and the Streets barely move the needle once you're past the first Rank or two.
- Watch who you're attacking — beating someone on your own side always costs Reputation, Hero or Villain. Stick to opposite-alignment targets if you're trying to grow it.
- Bigger targets are worth more per win, so if you're grinding Reputation specifically, don't waste hits on players sitting near zero.
- There's no penalty for taking a break — Reputation doesn't decay, so there's no "maintenance" pressure like some similar games have.