Gameplay Elements

Relics

Relics are different from Weapons and Armor in two ways: they're bought with Points instead of cash, and their bonus applies to two stats at once. It also grows as your Reputation rank climbs, on top of the relic's own fixed bonus.

Two Lines

  • Speed + Defense: Sentry, Vigil, Valor, Citadel, Zenith.
  • Speed + Attack: Spark, Blitz, Fury, Mayhem, Onslaught.

The relic decides which stats it boosts, not your alignment: a hero can run an attack relic and a villain a defense one. Each line has the same five tiers at the same prices.

The total bonus is the relic's own fixed number plus a bonus tied to your Reputation rank. The higher your standing (further from zero Reputation, either direction), the bigger that extra bonus. See Reputation for how rank is calculated.

Buying & Selling

One relic equipped at a time, bought at the Arsenal for Points. Instant-sell from your Inventory for 70% of the Points you paid (unequip it first). Unlike Weapons and Armor, Relics can't be listed on the Black Market.

Speed + Defense

Sentry
Sentry
+100 DEF + SPD
15 pts
Vigil
Vigil
+175 DEF + SPD
20 pts
Valor
Valor
+250 DEF + SPD
25 pts
Citadel
Citadel
+325 DEF + SPD
30 pts
Zenith
Zenith
+400 DEF + SPD
40 pts

Speed + Attack

Spark
Spark
+100 ATK + SPD
15 pts
Blitz
Blitz
+175 ATK + SPD
20 pts
Fury
Fury
+250 ATK + SPD
25 pts
Mayhem
Mayhem
+325 ATK + SPD
30 pts
Onslaught
Onslaught
+400 ATK + SPD
40 pts

The number is the relic's own fixed bonus to both of its stats, before your Reputation rank bonus is added on top.

See Equipment for how equipping and selling works, and Weapons / Armor for the other two gear slots.