Gameplay Elements

Relics

Relics are different from Weapons and Armor in two ways: they're bought with Points instead of cash, and their bonus applies to two stats at once based on your alignment — plus it grows on its own as your Reputation rank climbs, on top of the relic's own fixed bonus.

How the Bonus Works

  • Hero-aligned (0 or positive Reputation): your relic bonus applies to Defense and Speed.
  • Villain-aligned (negative Reputation): your relic bonus applies to Attack and Speed.

Either way, the total bonus is the relic's own fixed number plus a bonus tied to your current alignment rank — the higher your standing (further from zero Reputation, either direction), the bigger that extra bonus gets. See Reputation for how rank is calculated.

Buying & Selling

One relic equipped at a time. Currently all bought at the Arsenal for Points — more relics may be added elsewhere later. Instant-sell from your Inventory for 70% of the Points you paid (must be unequipped first) — unlike Weapons and Armor, Relics can't be listed on the Black Market.

Fractured Sigil
Fractured Sigil
+100 Base
15 pts
Shadow Sigil
Shadow Sigil
+175 Base
20 pts
Apex Sigil
Apex Sigil
+250 Base
25 pts
Nexus Sigil
Nexus Sigil
+325 Base
30 pts
Infinity Sigil
Infinity Sigil
+400 Base
40 pts

"Base" is the relic's own fixed bonus, before your alignment rank bonus is added on top.

See Equipment for how equipping and selling works, and Weapons / Armor for the other two gear slots.