Locations

The Watch Tower

The Watchtower is the command center for the Alignment War. Enlist here, then come back to see who's winning, by how much, and why. This page covers what you see at the Watchtower; head to Alignment War for the full rules of territory, flags, the Clash and the weekly tally.

Enlisting

Free, instant, no requirements. Once enlisted you're on your faction's roster and the page starts tracking you personally. There's no leave button: the Sunday tally un-enlists everyone, so you enlist again each week you want to fight.

The Scoreboard

The top of the page is the war in one glance. Each side shows its score, the exact number the Sunday tally will use, with what it's made of underneath:

  • Tiles — every block of the city your side holds, 1 point each.
  • War Points — the War Points of everyone enlisted on your side, added together. War Points come from PvP against enlisted enemies and from flag captures, never from claims.
  • Clash — 10 points for every nightly Clash your side has won this week.
  • Flags — 15 points for every enemy flag your side has captured this week.

Under the two scores is the territory bar (each side's share of the map) and a line saying who leads and by how much. The score updates live as people claim tiles, capture flags and win the Clash. The scoreboard also shows how many enlisted players each side has, how many are conscious, and each side's PvP wins and losses this week. On the enemy side, a targets button opens the list of enemies you can fight right now.

Along the top: a countdown to Sunday noon, and a dot for each of the last few weeks in the winner's color. Hover a dot for that week's final score.

Your Strip

Your own standing: your faction, your War Points, the enemy tiles you've taken since the last reset (turns reset at noon and midnight), and your title (General, Captain, Overlord, Enforcer, Warlord or Disgraced; see Alignment Wars). The Rankings and the target lists show each player's title beside their name too. It's the only place titles show. Explore the city takes you straight into Exploring, showing your turns left and the district you're standing in. If your side controls any districts, their perks are listed here, along with your underdog bonus if your side lost last week, Courage when your side holds less than half of the city (claims take 2 blocks), and Short-handed when fewer players are active on your side (+25% war rewards). See Alignment Wars.

Territory

The illustrated city map, with every block either side holds tinted in its color, both bases, any flag that's out, and your own position. Beside it is a key for the five districts, in map order. Each one shows:

  • Who controls it (a side needs over 60% of a district's claimed blocks), or Contested.
  • The perk it pays its controller's whole side.
  • Siege, with a countdown, when the district is close enough to flip that blocks taken from players there pay double EXP and Rep.
  • Close to flipping, when a district is near the line but not yet under siege.
  • The District Champion: whoever held the most blocks there when last week ended.

Under the map, a status line for each flag: safe at home, on the ground somewhere, being carried (and by whom), or respawning after a capture.

The Clash

Tonight's muster (how many Heroes and Villains are enlisted to fight at 8 PM), last night's result and its points, whether either side fought with Courage, and the full battle log, one duel at a time. A row of dots shows the last week of nights.

War Report

A live feed of everything happening in the war: enlistments, flag pickups and captures, district flips and sieges, Clash results and the weekly result.

Rankings

Three leaderboards: War Points, Fighters (PvP wins and losses against enlisted enemies this week) and Tiles held (blocks held right now, which decides the weekly Top 5 Claimers; your Claimed today count also keeps tiles you have since lost). Switch between your side and the enemy's to see who's driving their score.

Targets

A list of the enemy side's enlisted players you can attack, highest level first. It's the fastest way into a fight that moves the score. The fight itself is ordinary Combat.

Note: The Wire is not part of the war and never appears here. It's a separate job sim, open to everyone whether or not you're enlisted.

Tips

  • Watch the breakdown, not just the total. If the enemy leads on tiles, the answer is claiming; if they lead on War Points, it's PvP and flags.
  • Taking an enemy tile swings the score by 2 (+1 for you, −1 for them). It's worth twice as much as claiming an empty tile.
  • A district under siege pays double EXP and Rep for blocks taken from players there. Check the key before you pick where to explore.
  • Watch the enemy's rankings now and then. Knowing who's driving their score tells you where the real threat is.