Junkyard
The Junkyard is where Scraps become Cash, and where you can buy two Pets outright and dig for a third that nothing else in the game gives you.
Selling Scraps
Scraps sell for a price-per-scrap that scales with your level, from $8 each at level 1 up to a cap of $582 each at level 1,200 and beyond. Intel pushes that price higher on top: +5% per 50 Intel up to the 1,000 soft cap (a full +100% at 1,000 Intel), then half that rate (+2.5% per 50) from 1,000 up to 2,500, and a quarter of it up to 5,000. A Sidekick with the Racket branch's Salvager skill raises the price further. Sell any quantity you want — there's no minimum.
Pets For Sale
Two Pets are sold directly, Cash only. Both can also be found Exploring (see Pets):
- Raccoon — $75,000
- Iguana — $100,000
You need an open Pet Carrier slot to buy either, and you can't own two living pets of the same species.
Selling Points
The Junkyard also buys Points for a flat $10,000 each, no level or Intel scaling.
Junkyard Jerky
The Junkyard also sells one food item, priced flat in Scraps rather than Cash — see Food for the full breakdown:
- Junkyard Jerky — 15 Scraps, +13 Energy
Buying it goes straight into your Lunchbox, same as Bodega food, with a "fill the Lunchbox" option to grab as many as you have room and Scraps for at once.
Rummaging
Costs 5 Energy per dig, no cap on how many times you can rummage. There's a 1-in-50 chance each rummage turns up a Snapping Turtle, and this is the only way to get one; it's never sold anywhere and never found through Exploring. You still need an open Carrier slot for the roll to have a chance of hitting — if you don't, that slice of the odds falls through into the gold consolation prize below instead of being wasted.
Miss the Turtle and you've still got decent odds at a smaller consolation prize: roughly 40% of rummages turn up 100–300 Gold, another 40% turn up 1–10 Scraps, and the rest come up empty.
Separately, every rummage has a 1-in-10 chance of turning up a pawnable item (60% common, 30% uncommon, 10% rare) for the Pawn Shop.
Tips
- Scrap price is one of the few things that keeps scaling with your level indefinitely (up to the cap), so if you don't need the cash right now, holding Scraps and selling them a few levels later pays more per scrap.
- Pushing Intel toward 1,000 pays off here directly — it's a straight cash multiplier on every Scrap you ever sell, not just a one-time perk.
- If a Snapping Turtle is what you're after, rummaging repeatedly is the only path — there's no shortcut, just the 1-in-50 odds every time, and it only costs 5 Energy a pop so you can grind it fast.