Gameplay Elements

Pets

Pets ride along with you, fighting alongside you in combat, and quietly earning cash, scraps, gold, or food for you in the background. There are 16 species in the game right now, each with its own combat ability, passive ability, and where you can actually get one.

Getting a Carrier First

You need an open slot in your Pet Carrier before you can own a pet at all:

CarrierSlotsCost
Single1$50,000
Double2$250,000
Deluxe3$500,000 (Donator-only)

Upgrading to a bigger carrier doesn't cost you any pets you already own — it just opens up more slots.

Where to Find Pets

Four separate channels, and most species only come from one of them:

  • Pet Store — 5 basic pets, always in stock, fixed price: Street Pigeon ($5,000), Possum ($8,000), Alley Cat ($10,000), Gecko ($12,000), Street Dog ($15,000).
  • Junkyard — 2 pets always purchasable: Raccoon ($75,000), Iguana ($100,000). It also has a Rummage option — 5 energy per attempt, a 1-in-50 chance of turning up a Snapping Turtle, the only way to get one at all.
  • The Weird Animal Guy (Black Market) — sells exactly one random exclusive pet per day, first come first served, priced in either cash or gold depending which one shows up: Pit Bull ($500,000), Black Cat ($200,000), Ninja Cat ($750,000), Greyhound (50,000 gold), Parrot (25,000 gold), Fox (40,000 gold).
  • Exploring — a small per-move chance to find certain pets while out in the city, only if you have an open carrier slot. Chances are district-specific:
    DistrictPossible FindOdds
    SlumsRaccoon1 in 400
    DowntownCrow1 in 400
    IndustrialPolice K91 in 600
    IndustrialIguana1 in 500
    HeightsParrot1 in 600
    Mid-CityBlack Cat1 in 800
    Mid-CityFox1 in 600

Police K9 is the one to know — it's not sold anywhere. Exploring Industrial is the only way to get one.

The Full Roster

Common
Street Dog
🐕 Street DogCommonFighter
Life 80Speed 10Attack 12Defense 8
Combat: 1/4 chance critical hit — +150% damage
Pet Store — $15,000
Alley Cat
🐈 Alley CatCommonUtility
Life 60Speed 12Attack 8Defense 6
Combat: 1/5 chance to dodge your opponent's next attack — you take zero damage
Passive: Fetches cash per reset — more the higher your level and this cat's level
Pet Store — $10,000
Street Pigeon
🐦 Street PigeonCommonPassive
Life 50Speed 9Attack 5Defense 4
Combat: None — sits out fights
Passive: Fetches 5–15 Scraps per reset
Pet Store — $5,000
Possum
🐭 PossumCommonUtility/Tank
Life 55Speed 7Attack 8Defense 10
Combat: 1/4 chance to play dead — the opposing pet skips its attack turn
Pet Store — $8,000
Gecko
🦎 GeckoCommonUtility
Life 60Speed 13Attack 7Defense 6
Combat: 1/4 chance you dodge the opponent's main attack — you take zero damage
Pet Store — $12,000
Uncommon
Police K9
🐕‍🦺 Police K9UncommonTank/Utility
Life 100Speed 8Attack 10Defense 15
Combat: 1/6 chance to intimidate — opponent's pet skips its next turn
Passive: +10% Reputation gain from all combat wins
Exploring Industrial only — 1 in 600 per move
Crow
🐦‍⬛ CrowUncommonUtility
Life 60Speed 10Attack 7Defense 5
Combat: 1/5 chance to distract the opponent — they deal 50% less damage that round
Passive: Fetches 100–500 Gold per reset
Exploring Downtown only — 1 in 400 per move
Raccoon
🦝 RaccoonUncommonPassive/Utility
Life 75Speed 11Attack 10Defense 9
Combat: 1/4 chance to heal you for 5% of your max health mid-fight
Passive: +15% cash from Exploring and the Streets
Junkyard ($75,000), or Exploring the Slums — 1 in 400
Iguana
🦖 IguanaUncommonTank
Life 90Speed 5Attack 6Defense 18
Combat: Absorbs 25% of all incoming pet damage
Junkyard ($100,000), or Exploring Industrial — 1 in 500
Snapping Turtle
🐢 Snapping TurtleUncommonTank/Fighter
Life 100Speed 4Attack 8Defense 16
Combat: 1/3 of all incoming pet damage bounces back to the enemy
Junkyard Rummage only — 5 energy, 1 in 50
Exclusive
Pit Bull
🐶 Pit BullExclusiveFighter
Life 90Speed 6Attack 20Defense 8
Combat: 1/3 chance critical hit — +200% damage
Weird Animal Guy only — $500,000
Greyhound
🐩 GreyhoundExclusiveSpeedster
Life 70Speed 20Attack 8Defense 6
Combat: Highest base Speed of any pet — attacks most often
Passive: Every 20th Explore move costs 0 turns
Weird Animal Guy only — 50,000 gold
Black Cat
🐈‍⬛ Black CatExclusiveUtility
Life 70Speed 11Attack 9Defense 7
Combat: 1/6 chance to debuff the opponent's attack by 4% for the fight (stacks)
Passive: 1-in-10 chance per round your opponent simply wastes their turn
Weird Animal Guy ($200,000), or Exploring Mid-City — 1 in 800
Ninja Cat
🐱 Ninja CatExclusiveUtility/Speedster
Life 65Speed 14Attack 7Defense 5
Combat: 1/3 chance to dodge the opposing pet's attack entirely
Weird Animal Guy only — $750,000
Parrot
🦜 ParrotExclusivePassive
Life 70Speed 8Attack 6Defense 6
Combat: 1/6 chance to screech — opponent's Speed reduced 2% for the fight (stacks)
Passive: Randomly fetches a food item per reset
Weird Animal Guy (25,000 gold), or Exploring the Heights — 1 in 600
Fox
🦊 FoxExclusiveSpeedster/Utility
Life 65Speed 16Attack 9Defense 7
Combat: 1/6 chance to buff your Speed +3% for the fight (stacks up to 3x)
Weird Animal Guy (40,000 gold), or Exploring Mid-City — 1 in 600

How Pet Combat Works

Your active pet joins every 1-on-1 fight (and Arena/MCC bouts) automatically — no setup needed beyond having one selected. Every 5th round of the fight, instead of you and your opponent trading hits, your pets go instead:

  • Whichever pet has the higher Speed acts first — it's a weighted roll based on both pets' Speed, not a guaranteed win for the faster one.
  • A pet with no combat ability (Street Pigeon, for example) just sits that round out.
  • Pet damage is a percentage of the target player's max HP (roughly 0.5%–5%, scaling with the attacking pet's Attack and the defending pet's Defense) — not a flat number, so a pet stays relevant no matter how high-level you get.
  • Whatever ability the acting pet has (crit, dodge, heal, debuff, etc.) rolls independently that round, on top of the base hit.

Feeding & Leveling

  • Pets eat straight from your own Lunchbox — there's no separate pet food. Whatever you feed it also determines how much it gains: EXP and Life gained = half the food's Energy value (minimum 5). An Energy Drink (100 Energy) is a huge pet meal; a Masked Cola (2 Energy) is barely a snack.
  • Meals available to feed refill +4 at each daily reset (noon and midnight, so +8/day), capped at 10 — or 20 with the Healthy Diet upgrade below.
  • Leveling up costs 30 + (level − 1) × 3 EXP each time, and grants +1 Treat — nothing else. Pets don't automatically get stronger stats just from leveling; Treats are what you actually spend on stat growth (see Upgrades).

Upgrades

Every stat upgrade costs cash and a Treat, and the cash cost climbs each time you buy it for that pet:

  • Attack / Defense / Speed — $10,000 + 1 Treat for the first purchase, +$5,000 more each time after (2nd = $15,000, 3rd = $20,000, and so on). Each purchase adds roughly 10% of that pet's base stat.

Plus three one-time upgrades, each a permanent unlock for that pet:

  • Loyalty ($50,000 + 4 Treats) — a missed ability roll gets one extra, independent chance to fire that same round (at 1.25x damage if it's a crit-style ability).
  • Healthy Diet ($30,000 + 4 Treats) — +1 EXP and +1 Life on every feed, and doubles the meal cap from 10 to 20.
  • Instinct ($40,000 + 4 Treats) — sharpens the pet's ability proc rate by one notch (a 1-in-4 ability becomes 1-in-3), floored at 1-in-2 so it's never a guarantee.

Aging & Death

Pets aren't permanent. Every daily reset, a pet's Age goes up by 1, and its Life drops by however old it now is — so an older pet loses more Life per day than a young one, and the decline accelerates the longer it lives. If Life hits 0, the pet dies.

Feeding regularly is what keeps a pet's Life ahead of its Age. A pet that reaches Level 10 or higher before it dies earns a permanent spot in the Pet Memorial.

Tips

  • Feed consistently — a neglected pet's Life can't outrun its Age forever, and death is permanent.
  • Passive-fetch pets (Street Pigeon, Alley Cat, Crow, Parrot, Raccoon) earn you something every single reset just for staying alive and fed — even a "weak" one is still a steady background income.
  • Police K9 is genuinely rare — if you want its Reputation-boosting passive, budget for a lot of Industrial exploring, not a purchase.
  • Check the Weird Animal Guy daily — it's only one pet, once a day, and it sells out fast.