Locations

Streets

The Streets page is where you run the action described on the Street system page — one click, instant payout, repeatable as long as you've got Energy. Heroes and Villains see different flavor text and result descriptions, but the rules are the same either way — this page covers what you'll actually see and everything that affects your payout.

Pick Your Job

Every visit offers 3 of 10 jobs for your side, and you pick one. Each job trades cash against EXP and Reputation, from 130% cash / 70% EXP (Lift a Tourist's Wallet, Return a Lost Wallet) to 70% cash / 130% EXP (Run the Whole Block, Rescue a Family from a Burning Building). Cash and EXP always add up to 200%, so no job is simply better; take the one that pays what you need. The offer is fixed until you pick, so refreshing won't re-roll it.

Running It

Costs 10 Energy per run, no cooldown beyond having the Energy to spend. You can't work the Streets while unconscious (0 Health) — the Hospital comes first. There's zero risk otherwise: no chance of losing cash, Energy already spent is the only cost of a run, and every run pays out something.

What You'll See

Every run shows a short flavor vignette — a one-line "what happened" beat, worded differently for Heroes and Villains — on top of the real breakdown: base cash, your alignment bonus, your Intel bonus, the job's cash and EXP percentages, your Street stat gain, and any bonus reward that triggered. The vignette is cosmetic; it never changes what you actually earned.

Every Bonus That Affects Your Payout

  • Level — higher character level raises your cash multiplier.
  • Street stat — grows a little every run; a higher Street stat raises your cash multiplier too.
  • Street Level — each purchased level adds a flat +6% cash on every future run.
  • Alignment — Villains get +6% cash / +2% XP; Heroes get +2% cash / +6% XP.
  • Intel — up to +200% at 1,000 Intel (+10% per 50), then +5% per 50 up to 2,500 Intel, capping at +350% total. See Intel for the full breakdown.
  • Downtown district control — if your alignment controls it (via Exploring), +20% cash.
  • Raccoon pet — equipped and active, +15% cash.
  • Penthouse Lucky Pendant — +15% XP, while equipped and active.
  • Penthouse Money Magnet — +10% cash, while equipped and active.
  • Penthouse Streets Room — reading "How to be a Hero/Villain" grants +10% cash and +10% XP on your next 100 runs.
  • Sidekick — the Racket branch adds cash and the Mentor branch adds EXP.
  • Sixth Sense (Pawn Shop) — bonus rewards trigger 50% more often for 7 days (10% becomes 15%).
  • Alliance Street Level — +1% to your Streets cash per level, plus a cut into your Alliance's treasury on top of what you earn, and every action earns the Alliance 5 EXP per Street Level. See Alliances.
  • Flash events — can boost Streets cash and XP further, on top of everything above, whenever one's active.

Every run also has a chance (starting at 10%, rising slightly with Street Level) to trigger a bonus reward — extra Energy, Scraps, Intel, Points, Explore Turns, permanent Max Health, or the rare cash/XP multiplier. See Street for the full weighted list.

Reputation

Every run also nudges your Reputation toward your alignment: about 17 a run at the start, growing with your Reputation to a cap of 30 (reached around 7,000 Reputation), then scaled by the action you picked (70% to 130%). It's real, but far slower than what a single Combat win can move.

Personal Bests

The page tracks two records for you automatically:

  • Base Best — your highest normal payout (before any bonus-reward multiplier).
  • Total Best — your highest payout when a cash/XP multiplier reward actually triggered.

Beating either gets you a personal notification.

Upgrading

The same page hosts your Street Level upgrade button once your Street stat qualifies — see Street for the exact requirement/cost table per level.

Tips

  • Since there's no risk and no cooldown besides Energy, the Streets is one of the best "spend leftover Energy before it caps out" actions in the game.
  • Intel is the single biggest lever here — pushing toward 1,000 is worth more to your Streets income than almost anything else on this list.
  • Watch your Base Best over time — a steadily climbing number is a good sign your level, Street stat, and Intel investment are actually paying off.