Locations

The Penthouse

The Penthouse is the level-100 members' club. It has its own currency (Prestige), six rooms that open when you do that room's kind of work that day, a special item from each room, and the Rooftop, which every member can play.

Getting In

Reach Level 100 and buy a Membership Card for a one-time 10 Points. That's it: membership doesn't expire and there's nothing to renew.

You need to be conscious to go up: while you're knocked out the Penthouse is closed to you, Rooftop included. Heal at the Hospital and it opens again.

Prestige

Prestige is the Penthouse's own currency, capped at 100. You earn it three ways:

  • +5 for every room you open each day, paid the moment you meet its task (up to +30 a day with all six).
  • +5 Prestige jackpot tiles on the Rooftop.
  • The Pawn Shop's Diamond Penthouse Card: +5 after every noon and midnight reset for 7 days.

The Base

Open to every member:

  • Brawler Brunch — +20 Energy food for cash, priced at twice a Hero Hoagie at your level. Fill the trolley fills every free Lunchbox slot in one go.
  • Extra meal — 5 Prestige for +1 meal, once per reset (noon and midnight).

The Six Rooms

Each room has an entry task, checked live. Meet it and the room is yours for the rest of the day: its activity, its purchase and its special item, plus the +5 Prestige. Daily counters reset at midnight. Each room's food costs 5 Prestige, one a day, gives +20 Energy plus its own effect, and goes into your Lunchbox.

Fighters Room — 80%+ win rate over your last 50 fights

Counts your last 50 PvP fights, attacks and defenses (draws don't count). Until you have 50 tracked fights, your lifetime win rate is used.

  • Fight Night — once a day, a bout with The House Champion, a Gauntlet-style copy of you at floor 20 (you'll win about 3 in 4). A win pays a full combat win's EXP at your level, $100 × your level, and an Arena bonus reward roll. A loss costs nothing.
  • Main Event Meal — Reputation worth 5 Arena wins at your level.

Training Room — 20 Gym trains today

  • Gym Suite — 1 Prestige plus the Gym's usual 10 Energy and $50. Pays a full-momentum Gym train with all your Gym bonuses, then +30%. It never builds or breaks your Gym momentum, and Intel follows your normal training cap.
  • "The History of Masked City" — 10 Prestige for +0.5 Intel, repeatable up to 2,500 Intel.

Streets Room — 10 street actions today

  • "How to be a Hero/Villain" — 10 Prestige for +10% cash and EXP on your next 100 Streets runs. Reading it again resets the count to 100; it doesn't stack.
  • Corner Combo — +0.2 Street.

Watchtower Room — 10 War Points this week (Captain)

  • Spyglass — once a day: your Explore map shows both flags and no fog until midnight.
  • Switch Alignment — 25 Prestige flips you between Hero and Villain. If you're enrolled in the Alignment War, this unenrolls you and your War Points go to zero.

Wire Room — 3 Wire jobs today

  • Sixth Job — once a day: one more Wire job than your daily limit.
  • Stakeout Donuts — your next Wire job is a stakeout: every check-in finds scraps and rolls the rare finds as if it were five-star.

Gauntlet Room — reach floor 10 in the Gauntlet today

  • Pick a Boon — once a day, choose any boon except Patch Up. It lands on your current Gauntlet run, or waits for your next run today.
  • Smelling Salts — a full heal during a live Gauntlet run (it can't be eaten without one).

Special Items

Each room sells one, and you wear one at a time. Your first costs 100 Points; changing to a different one costs 10 Prestige (or a free swap won on the Rooftop). Taking yours off and putting the same one back on is free. You need a room open to put on its item, but once worn it keeps working whether or not you open that room again.

Lucky Pendant
Lucky Pendant
+15% EXP from Combat, Arena, Streets and Fight Night
Weight Vest
Weight Vest
+10% Gym stat gains
Money Magnet
Money Magnet
+10% cash from Streets
Lucky Compass
Lucky Compass
+15% cash and scraps from Explore
Police Scanner
Police Scanner
+15% Wire payouts
Champion's Belt
Champion's Belt
+15% cash and EXP from the Gauntlet

The Weight Vest works in the Gym Suite too, and multiplies with the Suite's own +30% bonus: ×1.43 on a full-momentum train.

The Rooftop

Every member gets a fresh Skyline Board of 400 face-down tiles each reset, and flips one per turn. You get 25 turns, refilled at midnight, and can buy 5 more for 1 Prestige as often as you like.

  • 160 cash tiles ($30–$60 × your level), 80 scrap tiles (5–14 scraps), 32 food tiles (never an Energy Drink) and 32 pawnable tiles (55% common, 30% uncommon, 15% rare).
  • 16 jackpot tiles: +2 Points, +3 Points, +5 Prestige or a free item swap.
  • One Golden Pigeon: $200 × your level plus a jackpot roll.
  • 79 duds. Finds in a row build a streak that adds +10% a find to cash and scraps, up to 2×. A dud resets it.

Tips

  • Prestige caps at 100, so spend it as you go (Gym Suite trains, the Training Room book, a Rooftop top-up) rather than letting daily room payouts go to waste at the cap.
  • The rooms reward doing what you'd do anyway: a normal day of training, Streets and Wire jobs opens three of them.
  • Pick the special item for whatever you spend the most Energy on, since only one works at a time.