Locations

Pawn Shop

The Pawn Shop is a two-way trade counter: sell junk you dig up around the city for Cash and Pawn Points, then spend both currencies here on gear, tools, and consumables you can't get anywhere else. Nothing sold here can be bought with Cash alone — every item costs Cash and Pawn Points together.

Pawn Points (PP)

Pawn Points are a second currency earned only one way: pawning junk items ("pawnables") at this counter. You can't buy them, win them, or earn them anywhere else — the only source is selling what you find. Every buyable item in the shop has a PP cost on top of its Cash cost, so PP is really a measure of how much junk you've pawned over time. There's no cap on how many you can hold.

Selling is limited to 10 pawns per day (resets at the daily reset), which is what makes PP slow to accumulate and turns items like the Disintegrator and Dreadnought into a genuine long-term grind rather than something you can buy on day one.

Finding Pawnables

Pawnables never show up in a shop listing to buy — the only way to get one (short of a Care Package) is to find it. Four sources roll for one independently, without touching any of that source's own existing rewards:

SourceChance per actionRarity odds
Exploring1 in 1565% Common / 28% Uncommon / 7% Rare
Junkyard rummaging1 in 1060% Common / 30% Uncommon / 10% Rare
The Penthouse Rooftop1 in 1555% Common / 30% Uncommon / 15% Rare
MCC Care PackageGuaranteed, every package100% Legendary
MCC lucky draw (fighter or bettor)2 fighters + 2 bettors per tournament100% Legendary

Legendary pawnables never drop from Exploring, the Junkyard, or the Rooftop — the MCC Championship (a Care Package, or one of the smaller lucky-draw prizes) is the only way to get one. See MCC for the full prize breakdown.

Buying

Six items, each a flat Cash + PP cost unless noted otherwise:

Disintegrator
Disintegrator
+1000 Attack
$22,500,000
15,000 PP
Dreadnought
Dreadnought
+1000 Defense
$22,500,000
15,000 PP
Wanderer
Wanderer
Auto Explore tool
$500
100 PP
Pet Feeder
Pet Feeder
Auto-feeds your pets
$100,000
2,000 PP
Protein Bar
Protein Bar
+18 Energy
$2,500
100 PP
Gamma Juice
Gamma Juice
Instant level up
$20,000 × level
70 PP × level

What each one does

  • Disintegrator / Dreadnought — real equippable gear, added straight to your Inventory like anything from the Arsenal. Their 15,000 PP cost is the single biggest PP sink in the game.
  • Wanderer — a Backpack tool. Click it to instantly consume 100 Explore Turns for a flat 200–300 Scraps and $200–$1,000 Cash — no food, no pawnables, no travel. Buy as many as you want; each purchase adds one to your stack.
  • Pet Feeder — lasts 60 days from purchase and only one can be active at a time (buying a second while one is running is blocked). While active, every food item you throw away from your Lunchbox banks +1 meal in the feeder (capped at 100 stored). A background check every 10 minutes feeds every living pet you own from the bank — each pet spends its own meal (they don't share one), and a pet with no feeding room left is simply skipped that round. You'll get a notification each time a pet actually eats.
  • Protein Bar — a food item, added straight to your Lunchbox like Bodega food.
  • Gamma Juice — its price scales with your current level ($20,000 and 70 PP per level, so it gets steadily more expensive as you grow). Buying it adds one to your Backpack; drinking it from there forces an instant Level +1 (your EXP is kept, not spent — it's possible to bank EXP and let a big Gamma Juice level-up cascade into several more organic level-ups on your next few page loads) plus +25 Speed/Power/Strength, +10 Intel, +5 Street, +25 Energy, and a reputation shift (+100,000 for heroes, −100,000 for villains). Limited to one purchase per month per account.

Selling

Every pawnable you own can be sold here for its listed Cash + PP value, one at a time, up to the 10-per-day limit. The Lockbox is the one exception — instead of selling it, you can open it straight from the Backpack for a random $10,000–$50,000 payout.

Common

Bent Hubcap
Common
Bent Hubcap
$200
10 PP
Expired Bus Pass
Common
Expired Bus Pass
$250
12 PP
Loose Spare Change
Common
Loose Spare Change
$300
14 PP
Cracked Phone
Common
Cracked Phone
$350
15 PP
Belt Buckle
Common
Belt Buckle
$400
16 PP
Rusty Bike Chain
Common
Rusty Bike Chain
$500
20 PP

Uncommon

Lockbox
Uncommon
Lockbox
$3,000
60 PP
Security Camera
Uncommon
Security Camera
$4,000
70 PP
Vintage Switchblade
Uncommon
Vintage Switchblade
$4,500
80 PP
Signed Boxing Glove
Uncommon
Signed Boxing Glove
$5,500
90 PP
Vinyl Record
Uncommon
Vinyl Record
$6,000
100 PP
Counterfeit Rolex
Uncommon
Counterfeit Rolex
$7,000
110 PP

Rare

Diamond Grill
Rare
Diamond Grill
$25,000
300 PP
Encrypted USB Drive
Rare
Encrypted USB Drive
$30,000
350 PP
Antique Revolver
Rare
Antique Revolver
$32,000
380 PP
Golden City Key
Rare
Golden City Key
$38,000
420 PP
Sealed Comic Book #1
Rare
Sealed Comic Book #1
$40,000
450 PP
Unmarked Bills
Rare
Unmarked Bills
$45,000
500 PP

Legendary — MCC exclusive

Sentinel's Torn Cape
Legendary
Sentinel's Torn Cape
$80,000
900 PP
Ruin's Shattered Mask
Legendary
Ruin's Shattered Mask
$80,000
900 PP
Mayor's Signet Ring
Legendary
Mayor's Signet Ring
$120,000
1,200 PP
Original City Charter
Legendary
Original City Charter
$150,000
1,500 PP

Tips

  • PP only comes from pawning, so the 10-a-day sell cap is the real bottleneck on buying the Disintegrator or Dreadnought — expect it to take weeks of steady finding and selling, not a single grind session.
  • Keep an eye on rarity when you sell — a single Rare pawnable is worth as much PP as roughly 25–30 Commons, so don't burn your daily 10 slots on cheap finds if better ones are sitting in your Backpack.
  • Buy Gamma Juice early in a level range rather than late — its Cash and PP cost both scale with your current level, so the same drink is cheaper the lower your level is when you buy it.
  • Only run one Pet Feeder purchase at a time on purpose — buying a second while one is active is blocked, so there's no way to stack durations or meal caps.